Ashe, Suzanne. "Exploring Myst's Brave New World." Wired. Issue 11.06. 2003.
http://www.wired.com/wired/archive/11.06/play.html
ABSTRACT
Rand and Robyn Miller changed the way people play computer games. When the enigmatic Myst arrived a decade ago, competition gave way to curiosity, and millions booted up to explore lush forests, ancient cities, and mysterious ports. Now, following the hit sequel Riven and Real Myst, a real-time version of the original, Rand and the rest of his team at Cyan are at it again with Uru: Ages Beyond Myst. The 3-D game taps into the Net's virtual community and turns Miller's trademark environments into persistent worlds. Players can venture in alone or meet up with friends online to solve puzzles, play chess, and go on scavenger hunts, communicating in real time via instant messaging or voice over IP. Uru debuts at the Electronic Entertainment Expo in May before hitting shelves later this year. Rand took Wired on an exclusive tour of his mystifying new world.
http://www.wired.com/wired/archive/11.06/play.html
ABSTRACT
Rand and Robyn Miller changed the way people play computer games. When the enigmatic Myst arrived a decade ago, competition gave way to curiosity, and millions booted up to explore lush forests, ancient cities, and mysterious ports. Now, following the hit sequel Riven and Real Myst, a real-time version of the original, Rand and the rest of his team at Cyan are at it again with Uru: Ages Beyond Myst. The 3-D game taps into the Net's virtual community and turns Miller's trademark environments into persistent worlds. Players can venture in alone or meet up with friends online to solve puzzles, play chess, and go on scavenger hunts, communicating in real time via instant messaging or voice over IP. Uru debuts at the Electronic Entertainment Expo in May before hitting shelves later this year. Rand took Wired on an exclusive tour of his mystifying new world.

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