Recently in Myst Category
Ashe, Suzanne. "Exploring Myst's Brave New World." Wired. Issue 11.06. 2003.
http://www.wired.com/wired/archive/11.06/play.html
ABSTRACT
Rand and Robyn Miller changed the way people play computer games. When the enigmatic Myst arrived a decade ago, competition gave way to curiosity, and millions booted up to explore lush forests, ancient cities, and mysterious ports. Now, following the hit sequel Riven and Real Myst, a real-time version of the original, Rand and the rest of his team at Cyan are at it again with Uru: Ages Beyond Myst. The 3-D game taps into the Net's virtual community and turns Miller's trademark environments into persistent worlds. Players can venture in alone or meet up with friends online to solve puzzles, play chess, and go on scavenger hunts, communicating in real time via instant messaging or voice over IP. Uru debuts at the Electronic Entertainment Expo in May before hitting shelves later this year. Rand took Wired on an exclusive tour of his mystifying new world.
http://www.wired.com/wired/archive/11.06/play.html
ABSTRACT
Rand and Robyn Miller changed the way people play computer games. When the enigmatic Myst arrived a decade ago, competition gave way to curiosity, and millions booted up to explore lush forests, ancient cities, and mysterious ports. Now, following the hit sequel Riven and Real Myst, a real-time version of the original, Rand and the rest of his team at Cyan are at it again with Uru: Ages Beyond Myst. The 3-D game taps into the Net's virtual community and turns Miller's trademark environments into persistent worlds. Players can venture in alone or meet up with friends online to solve puzzles, play chess, and go on scavenger hunts, communicating in real time via instant messaging or voice over IP. Uru debuts at the Electronic Entertainment Expo in May before hitting shelves later this year. Rand took Wired on an exclusive tour of his mystifying new world.
Miles, David. "The CD-ROM Novel Myst and McLuhan's Fourth Law of Media 'Retrievals.'" Journal of Communication. Vol 46. Issue 2. 1996. pp 4 - 18.
http://www3.interscience.wiley.com/journal/119203182/abstract?CRETRY=1&SRETRY=0
ABSTRACT
Myst, the first CD-ROM multimedia novel to sell over one million copies, signals both the breakthrough of a new art form, and, in accordance with McLuban's fourth law of media, the retrieval of art forms long thought to be obsolete. Myst, in fact, resurrects forms ranging from the Homeric epic to medieval allegory, from Tristram Shandy to Jorge Luis Borges, from silent cinema to surrealist painting. In shaping these older art forms into a new genre of miniature theater, complete with multiple interactive pathways, Myst is less a herald of the Gutenberg Galaxy's demise than it is of its reinvention into something rich and strange—a new media form in which the "reader" becomes not only coauthor, but also theater goer, movie goer, museum visitor, and player, all at the same time. With one stroke, Myst has shifted forever the horizon of our communications expectations.
http://www3.interscience.wiley.com/journal/119203182/abstract?CRETRY=1&SRETRY=0
ABSTRACT
Myst, the first CD-ROM multimedia novel to sell over one million copies, signals both the breakthrough of a new art form, and, in accordance with McLuban's fourth law of media, the retrieval of art forms long thought to be obsolete. Myst, in fact, resurrects forms ranging from the Homeric epic to medieval allegory, from Tristram Shandy to Jorge Luis Borges, from silent cinema to surrealist painting. In shaping these older art forms into a new genre of miniature theater, complete with multiple interactive pathways, Myst is less a herald of the Gutenberg Galaxy's demise than it is of its reinvention into something rich and strange—a new media form in which the "reader" becomes not only coauthor, but also theater goer, movie goer, museum visitor, and player, all at the same time. With one stroke, Myst has shifted forever the horizon of our communications expectations.
