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    <title>Multiplayer Game and Virtual World Research Portal</title>
    <link rel="alternate" type="text/html" href="http://mgvw.lcc.gatech.edu/" />
    <link rel="self" type="application/atom+xml" href="http://mgvw.lcc.gatech.edu/atom.xml" />
    <id>tag:mgvw.lcc.gatech.edu,2008-12-09://1</id>
    <updated>2009-11-11T19:54:45Z</updated>
    <subtitle>A research blog about online muiltplayer games and virtual world research, encompassing humanities and social science research on Massively Multiplayer Online Games, Virtual Worlds, and Alternate Reality Games.</subtitle>
    <generator uri="http://www.sixapart.com/movabletype/">Movable Type 4.23-en</generator>

<entry>
    <title>Cybertext: Perspectives on Ergodic Literature</title>
    <link rel="alternate" type="text/html" href="http://mgvw.lcc.gatech.edu/2009/11/cybertext-perspectives-on-ergodic-literature.html" />
    <id>tag:mgvw.lcc.gatech.edu,2009://1.104</id>

    <published>2009-11-11T19:52:01Z</published>
    <updated>2009-11-11T19:54:45Z</updated>

    <summary>Aarseth, Espen. Cybertext: Perspectives on Ergodic Literature. The Johns Hopkins University Press, 1997.http://www.hf.uib.no/cybertext/default.htmlABSTRACTCybertext explores the aesthetics and the textual dynamics of digital literature and its many diverse genres such as hypertext fiction, computer games, computer generated poetry and prose, and...</summary>
    <author>
        <name>K. Rosier</name>
        <uri>http://mgvw.lcc.gatech.edu</uri>
    </author>
    
        <category term="Aarseth, Espen" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Book" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Critical Theory" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="espenaarseth" label="Espen Aarseth" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="literature" label="literature" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-US" xml:base="http://mgvw.lcc.gatech.edu/">
        <![CDATA[Aarseth, Espen. <i>Cybertext: Perspectives on Ergodic Literature</i>. The Johns Hopkins University Press, 1997.<br /><a href="http://www.hf.uib.no/cybertext/default.html"><br />http://www.hf.uib.no/cybertext/default.html</a><br /><br />ABSTRACT<br /><p><i>Cybertext </i>explores the aesthetics and the textual dynamics
of digital literature and its many diverse genres such as hypertext
fiction, computer games, computer generated poetry and prose, and
collaborative Internet texts such as MUDs. However, instead of
insisting on the uniqueness and newness of "electronic writing" or
"interactive fiction" (phrases which mean very little) the author
situates these new literary forms within the larger and much older
field of "ergodic" literature, from the ancient Chinese I Ching to
the literary experiments of the OuLiPo. These are open, dynamic texts
where the reader must perform specific actions to generate a literary
sequence, which may vary for every reading.</p>

<p>Aarseth constructs a theoretical model that describes how these
literary forms are different from each other, and demonstrates how
the widely assumed divide between paper texts and electronic texts
breaks down under careful analysis. He then confronts literary
theories of narrative, semiotics and rhetoric with the new empirical
field of ergodic literature, and examines the problems and potential
usefulness of applying these theories on material for which they were
not intended.</p><br />]]>
        
    </content>
</entry>

<entry>
    <title>The Demographics of Gender-Bending</title>
    <link rel="alternate" type="text/html" href="http://mgvw.lcc.gatech.edu/2009/11/the-demographics-of-gender-bending.html" />
    <id>tag:mgvw.lcc.gatech.edu,2009://1.103</id>

    <published>2009-11-11T19:46:57Z</published>
    <updated>2009-11-11T19:49:37Z</updated>

    <summary>Yee, Nicholas. &quot;The Demographics of Gender-Bending.&quot; The Daedalus Project. 2003http://www.nickyee.com/daedalus/archives/000551.php?page=2...</summary>
    <author>
        <name>K. Rosier</name>
        <uri>http://mgvw.lcc.gatech.edu</uri>
    </author>
    
        <category term="Gender Studies" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Website" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="World of Warcraft" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Yee, Nicholas" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="crossgenderplay" label="cross-gender play" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="gender" label="gender" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="genderbending" label="gender bending" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="nicholasyee" label="Nicholas Yee" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="worldofwarcraft" label="World of Warcraft" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-US" xml:base="http://mgvw.lcc.gatech.edu/">
        <![CDATA[Yee, Nicholas. "The Demographics of Gender-Bending." <i>The Daedalus Project</i>. 2003<br /><br /><a href="http://www.nickyee.com/daedalus/archives/000551.php?page=2">http://www.nickyee.com/daedalus/archives/000551.php?page=2</a><br /> ]]>
        
    </content>
</entry>

<entry>
    <title>Spoof, Spam, Lurk and Lag: The Aesthetics of Text-Based Virtual Realities</title>
    <link rel="alternate" type="text/html" href="http://mgvw.lcc.gatech.edu/2009/11/spoof-spam-lurk-and-lag-the-aesthetics-of-text-based-virtual-realities.html" />
    <id>tag:mgvw.lcc.gatech.edu,2009://1.102</id>

    <published>2009-11-11T19:44:09Z</published>
    <updated>2009-11-11T19:46:31Z</updated>

    <summary>Marvin, Lee E. &quot;Spoof, Spam, Lurk and Lag: The Aesthetics of Text-Based Virtual Realities.&quot; Journal of Computer Mediated Communication. Vol 1. 1995.http://jcmc.indiana.edu/vol1/issue2/marvin.htmlABSTRACTThis paper explores communication in six text-based virtual realities through four items of jargon: spoof, spam, lurk, and lag....</summary>
    <author>
        <name>K. Rosier</name>
        <uri>http://mgvw.lcc.gatech.edu</uri>
    </author>
    
        <category term="Aesthetics" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Journal Article" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Marvin, Lee E" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Text-based Virtual World (MUD, MU*, MOO)" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="aesthetics" label="Aesthetics" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="leeemarvin" label="Lee E Marvin" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="textbasedgames" label="text based games" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-US" xml:base="http://mgvw.lcc.gatech.edu/">
        <![CDATA[Marvin, Lee E. "Spoof, Spam, Lurk and Lag: The Aesthetics of Text-Based Virtual Realities." <i>Journal of Computer Mediated Communication</i>. Vol 1. 1995.<br /><br /><a href="http://jcmc.indiana.edu/vol1/issue2/marvin.html">http://jcmc.indiana.edu/vol1/issue2/marvin.html</a><br /><br />ABSTRACT<br />This paper explores communication in six text-based virtual realities 
through four items of jargon: spoof, spam, lurk, and lag. Research was 
conducted using the ethnographic tools of participant-observation and 
close analysis of actual interactions of MOOs (Multiple-user Object 
Oriented environments). Examples of how these terms are used in 
real-time interaction were analyzed for what they communicate about the 
aesthetics of interaction. Close examination suggests that these 
articulated aesthetics serve as rules for proper behavior, markers of 
experience and belonging, metaphor for poetic expression and resources 
for play and challenge within the community. 
<br /> ]]>
        
    </content>
</entry>

<entry>
    <title>A Discourse Analysis of MMOG Talk</title>
    <link rel="alternate" type="text/html" href="http://mgvw.lcc.gatech.edu/2009/11/a-discourse-analysis-of-mmog-talk.html" />
    <id>tag:mgvw.lcc.gatech.edu,2009://1.101</id>

    <published>2009-11-11T19:41:54Z</published>
    <updated>2009-11-11T19:43:34Z</updated>

    <summary>Steinkuehler, Constance A. &quot;A Discourse Analysis of MMOG Talk.&quot; Other Players. IT University of Copenhaben, 2004.http://www.headzupnola.com/A-Discourse-Analysis-of-MMOG-Talk.html...</summary>
    <author>
        <name>K. Rosier</name>
        <uri>http://mgvw.lcc.gatech.edu</uri>
    </author>
    
        <category term="Blog" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Communication" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Steinkuehler, Constance A." scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="communication" label="communication" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="constanceasteinkuehler" label="Constance A Steinkuehler" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="talk" label="talk" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-US" xml:base="http://mgvw.lcc.gatech.edu/">
        <![CDATA[Steinkuehler, Constance A. "A Discourse Analysis of MMOG Talk." <i>Other Players</i>. IT University of Copenhaben, 2004.<br /><br /><a href="http://www.headzupnola.com/A-Discourse-Analysis-of-MMOG-Talk.html">http://www.headzupnola.com/A-Discourse-Analysis-of-MMOG-Talk.html</a><br /> ]]>
        
    </content>
</entry>

<entry>
    <title>Cyberville: Clicks, Culture, and the Creation of an Online Town</title>
    <link rel="alternate" type="text/html" href="http://mgvw.lcc.gatech.edu/2009/11/cyberville-clicks-culture-and-the-creation-of-an-online-town.html" />
    <id>tag:mgvw.lcc.gatech.edu,2009://1.100</id>

    <published>2009-11-11T19:38:49Z</published>
    <updated>2009-11-11T19:41:27Z</updated>

    <summary>Horn, Stacy. Cyberville: Clicks, Culture, and the Creation of an Online Town. Warner Books, 1998.http://www.amazon.com/Cyberville-Clicks-Culture-Creation-Online/dp/044651909XABSTRACTHere is a look at the workings of ECHO, a New York-based online community, by founder Stacy Horn, who runs the community and cherishes its eccentricities....</summary>
    <author>
        <name>K. Rosier</name>
        <uri>http://mgvw.lcc.gatech.edu</uri>
    </author>
    
        <category term="Book" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Community" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="ECHO" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Horn, Stacy" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Online Community" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Sociological" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="community" label="community" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="culture" label="culture" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="cyberville" label="Cyberville" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="echo" label="ECHO" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="stacyhorn" label="Stacy Horn" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-US" xml:base="http://mgvw.lcc.gatech.edu/">
        <![CDATA[Horn, Stacy. <i>Cyberville: Clicks, Culture, and the Creation of an Online Town</i>. Warner Books, 1998.<br /><br /><a href="http://www.amazon.com/Cyberville-Clicks-Culture-Creation-Online/dp/044651909X">http://www.amazon.com/Cyberville-Clicks-Culture-Creation-Online/dp/044651909X</a><br /><br />ABSTRACT<br />Here is a look at the workings of ECHO, a New York-based online
community, by founder Stacy Horn, who runs the community and cherishes
its eccentricities. ECHO is an example of "Cyberville" and, according
to Horn, it is a place where people live much as they do in their own
physical towns. Horn's story demonstrates how ECHO evolves and
functions. While this is the story of one particular cyberville,
members of ECHO experience the same joys, thrills, frustrations, and
issues that members of every virtual gathering place--from small
bulletin board systems to the giant America Online--face.<p> Horn
highlights all the things you can expect to happen in an online
community--thoughtful discussion, irreverent play, unabashed
libido--and all the personalities you can expect to find--the clowns,
the humorless, and the total jerks. In her personal style, Horn talks
about what it is like to be a part of such a community both as a
participant and as the person responsible for running it. She chats
about how it looks and feels to judge whether a user should be banned
or to introduce a celebrity like John F. Kennedy Jr. to the ranks. Horn
also fills the book with excerpts from users' posts--many of them an
excellent example of the bright banter that takes place when
conferencing is going well.</p><p> Although Horn expounds on her own
views on cybercommunity, she does so without pretense or pomposity.
These are clearly personal views born of her experience and, even at
her most forceful, Horn maintains a style that discourages readers from
taking her discourse as The One Truth. Instead her writing shares the
online world she's helped build and loves. Horn's personal tour of one
small town in cyberspace has all the drama and humor of real humans
interacting. </p><br /> ]]>
        
    </content>
</entry>

<entry>
    <title>Solving the Mystery of the Missing Girl Games</title>
    <link rel="alternate" type="text/html" href="http://mgvw.lcc.gatech.edu/2009/11/solving-the-mystery-of-the-missing-girl-games.html" />
    <id>tag:mgvw.lcc.gatech.edu,2009://1.99</id>

    <published>2009-11-11T19:35:26Z</published>
    <updated>2009-11-11T19:38:20Z</updated>

    <summary>Gaiser, Megan. &quot;Solving the Mystery of the Missing Girl Games.&quot; Public Broadcasting System, 2004.http://www.pbs.org/kcts/videogamerevolution/impact/girl_games.html...</summary>
    <author>
        <name>K. Rosier</name>
        <uri>http://mgvw.lcc.gatech.edu</uri>
    </author>
    
        <category term="Gaiser, Megan" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Gender Studies" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Online" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="female" label="female" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="games" label="games" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="gender" label="gender" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="girl" label="girl" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="megangaiser" label="Megan Gaiser" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-US" xml:base="http://mgvw.lcc.gatech.edu/">
        <![CDATA[Gaiser, Megan. "Solving the Mystery of the Missing Girl Games." Public Broadcasting System, 2004.<br /><br /><br /><a href="http://www.pbs.org/kcts/videogamerevolution/impact/girl_games.html">http://www.pbs.org/kcts/videogamerevolution/impact/girl_games.html</a><br /> ]]>
        
    </content>
</entry>

<entry>
    <title>Second Life</title>
    <link rel="alternate" type="text/html" href="http://mgvw.lcc.gatech.edu/2009/11/second-life.html" />
    <id>tag:mgvw.lcc.gatech.edu,2009://1.98</id>

    <published>2009-11-11T18:48:24Z</published>
    <updated>2009-11-11T19:34:13Z</updated>

    <summary>Linden Labs. Second Life. 2003http://secondlife.com/?u...</summary>
    <author>
        <name>K. Rosier</name>
        <uri>http://mgvw.lcc.gatech.edu</uri>
    </author>
    
        <category term="Artifact" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Second Life" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="lindenlabs" label="Linden Labs" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="secondlife" label="Second Life" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-US" xml:base="http://mgvw.lcc.gatech.edu/">
        <![CDATA[Linden Labs. <i>Second Life</i>. 2003<br /><a href="http://secondlife.com/?u"><br />http://secondlife.com/?u</a><br /> ]]>
        
    </content>
</entry>

<entry>
    <title>Lindens Limit Libertarianism: Billboard Advertising Restricted, Continuing Rollback of Laissez Faire Politics</title>
    <link rel="alternate" type="text/html" href="http://mgvw.lcc.gatech.edu/2009/11/lindens-limit-libertarianism-billboard-advertising-restricted-continuing-rollback-of-laissez-faire-p.html" />
    <id>tag:mgvw.lcc.gatech.edu,2009://1.97</id>

    <published>2009-11-10T23:49:05Z</published>
    <updated>2009-11-10T23:53:16Z</updated>

    <summary>Au, Wagner J. Lindens Limit Libertarianism: Billboard Advertising Restricted, Continuing Rollback of Laissez Faire Politics. 2008.http://nwn.blogs.com/nwn/2008/02/lindens-limit-l.html...</summary>
    <author>
        <name>K. Rosier</name>
        <uri>http://mgvw.lcc.gatech.edu</uri>
    </author>
    
        <category term="Au, Wagner J." scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Blog Post" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Second Life" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="politics" label="politics" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="secondlife" label="Second Life" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="wagnerjau" label="Wagner J Au" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-US" xml:base="http://mgvw.lcc.gatech.edu/">
        <![CDATA[Au, Wagner J. Lindens Limit Libertarianism: Billboard Advertising Restricted, Continuing Rollback of Laissez Faire Politics. 2008.<br /><br /><a href="http://nwn.blogs.com/nwn/2008/02/lindens-limit-l.html">http://nwn.blogs.com/nwn/2008/02/lindens-limit-l.html</a><br /> ]]>
        
    </content>
</entry>

<entry>
    <title>Ludologists Love Stories, Too: Notes From a Debate that Never Took Place</title>
    <link rel="alternate" type="text/html" href="http://mgvw.lcc.gatech.edu/2009/11/ludologists-love-stories-too-notes-from-a-debate-that-never-took-place-1.html" />
    <id>tag:mgvw.lcc.gatech.edu,2009://1.96</id>

    <published>2009-11-01T21:21:52Z</published>
    <updated>2009-11-01T21:22:22Z</updated>

    <summary>Frasca, Gonzalo. &quot;Ludologists Love Stories, Too: Notes From a Debate that Never Took Place.&quot; Copier, Marinka and Raessens, Joost. Level Up: Digital Games Research Association (DiGRA) Conference Proceedings. Universiteit Utrecht. 2003.www.ludology.org/articles/Frasca_LevelUp2003.pdf ABSTRACTGonzalo Frasca here comments on the so-called &apos;ludology vs....</summary>
    <author>
        <name>K. Rosier</name>
        <uri>http://mgvw.lcc.gatech.edu</uri>
    </author>
    
        <category term="Conference Proceeding" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Discourse" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Frasca, Gonzalo" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="debate" label="debate" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="gonzalofrasca" label="Gonzalo Frasca" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="ludology" label="ludology" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="story" label="Story" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-US" xml:base="http://mgvw.lcc.gatech.edu/">
        <![CDATA[Frasca, Gonzalo. "Ludologists Love Stories, Too: Notes From a Debate that Never Took Place." Copier, Marinka and Raessens, Joost. <i>Level Up: Digital Games Research Association (DiGRA) Conference Proceedings</i>. Universiteit Utrecht. 2003.<br /><br /><a href="http://www.ludology.org/articles/Frasca_LevelUp2003.pdf"><cite>www.<b>ludology</b>.org/articles/Frasca_LevelUp2003.pdf </cite></a><br /><br />ABSTRACT<br /><i><em>Gonzalo Frasca here comments on the so-called 'ludology vs.
narratology debate' that was helpful in clarifying the core agenda of
ludology (as critical game studies), while noticing how the most
extreme oppositional positions in this debate appeared to be based on
misunderstandings.</em></i><br /> ]]>
        
    </content>
</entry>

<entry>
    <title>Myst</title>
    <link rel="alternate" type="text/html" href="http://mgvw.lcc.gatech.edu/2009/11/myst.html" />
    <id>tag:mgvw.lcc.gatech.edu,2009://1.95</id>

    <published>2009-11-01T21:20:45Z</published>
    <updated>2009-11-01T21:24:03Z</updated>

    <summary>Ubisoft. Myst. 1993.http://www.mystworlds.com/us/...</summary>
    <author>
        <name>K. Rosier</name>
        <uri>http://mgvw.lcc.gatech.edu</uri>
    </author>
    
        <category term="Artifact" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Myst" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="myst" label="Myst" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="ubisoft" label="Ubisoft" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-US" xml:base="http://mgvw.lcc.gatech.edu/">
        <![CDATA[Ubisoft. <i>Myst</i>. 1993.<br /><br /><a href="http://www.mystworlds.com/us/">http://www.mystworlds.com/us/</a><br /> ]]>
        
    </content>
</entry>

<entry>
    <title>Ludologists Love Stories, Too: Notes From a Debate that Never Took Place</title>
    <link rel="alternate" type="text/html" href="http://mgvw.lcc.gatech.edu/2009/11/ludologists-love-stories-too-notes-from-a-debate-that-never-took-place.html" />
    <id>tag:mgvw.lcc.gatech.edu,2009://1.94</id>

    <published>2009-11-01T21:15:21Z</published>
    <updated>2009-11-01T21:18:49Z</updated>

    <summary>Frasca, Gonzalo. &quot;Ludologists Love Stories, Too: Notes From a Debate that Never Took Place.&quot; Copier, Marinka and Raessens, Joost. Level Up: Digital Games Research Association (DiGRA) Conference Proceedings. Universiteit Utrecht. 2003.www.ludology.org/articles/Frasca_LevelUp2003.pdf ABSTRACTGonzalo Frasca here comments on the so-called &apos;ludology vs....</summary>
    <author>
        <name>K. Rosier</name>
        <uri>http://mgvw.lcc.gatech.edu</uri>
    </author>
    
        <category term="Conference Proceeding" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Discourse" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Frasca, Gonzalo" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="debate" label="debate" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="gonzalofrasca" label="Gonzalo Frasca" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="ludology" label="ludology" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="story" label="Story" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-US" xml:base="http://mgvw.lcc.gatech.edu/">
        <![CDATA[Frasca, Gonzalo. "Ludologists Love Stories, Too: Notes From a Debate that Never Took Place." Copier, Marinka and Raessens, Joost. <i>Level Up: Digital Games Research Association (DiGRA) Conference Proceedings</i>. Universiteit Utrecht. 2003.<br /><br /><a href="http://www.ludology.org/articles/Frasca_LevelUp2003.pdf"><cite>www.<b>ludology</b>.org/articles/Frasca_LevelUp2003.pdf </cite></a><br /><br />ABSTRACT<br /><i><em>Gonzalo Frasca here comments on the so-called 'ludology vs.
narratology debate' that was helpful in clarifying the core agenda of
ludology (as critical game studies), while noticing how the most
extreme oppositional positions in this debate appeared to be based on
misunderstandings.</em></i><br /> ]]>
        
    </content>
</entry>

<entry>
    <title>Virtual Worlds Review</title>
    <link rel="alternate" type="text/html" href="http://mgvw.lcc.gatech.edu/2009/11/virtual-worlds-review.html" />
    <id>tag:mgvw.lcc.gatech.edu,2009://1.93</id>

    <published>2009-11-01T21:13:28Z</published>
    <updated>2009-11-01T21:14:57Z</updated>

    <summary>Book, Betsy. Virtual Worlds Review. 2006.http://www.virtualworldsreview.com/...</summary>
    <author>
        <name>K. Rosier</name>
        <uri>http://mgvw.lcc.gatech.edu</uri>
    </author>
    
        <category term="Book, Betsy" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Reference" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Website" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="betsybook" label="Betsy Book" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="reference" label="reference" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="reviews" label="reviews" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="virtualworlds" label="virtual worlds" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-US" xml:base="http://mgvw.lcc.gatech.edu/">
        <![CDATA[Book, Betsy. <i>Virtual Worlds Review</i>. 2006.<br /><br /><a href="http://www.virtualworldsreview.com/">http://www.virtualworldsreview.com/</a><br />]]>
        
    </content>
</entry>

<entry>
    <title>Exploring Myst&apos;s Brave New World</title>
    <link rel="alternate" type="text/html" href="http://mgvw.lcc.gatech.edu/2009/11/exploring-mysts-brave-new-world-1.html" />
    <id>tag:mgvw.lcc.gatech.edu,2009://1.92</id>

    <published>2009-11-01T21:12:04Z</published>
    <updated>2009-11-01T21:12:48Z</updated>

    <summary>Ashe, Suzanne. &quot;Exploring Myst&apos;s Brave New World.&quot; Wired. Issue 11.06. 2003.http://www.wired.com/wired/archive/11.06/play.htmlABSTRACTRand and Robyn Miller changed the way people play computer games. When the enigmatic Myst arrived a decade ago, competition gave way to curiosity, and millions booted up to explore...</summary>
    <author>
        <name>K. Rosier</name>
        <uri>http://mgvw.lcc.gatech.edu</uri>
    </author>
    
        <category term="Ashe, Suzanne" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Magazine" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Sociological" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="myst" label="Myst" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="suzanneashe" label="Suzanne Ashe" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="wired" label="Wired" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-US" xml:base="http://mgvw.lcc.gatech.edu/">
        <![CDATA[Ashe, Suzanne. "Exploring Myst's Brave New World." <i>Wired</i>. Issue 11.06. 2003.<br /><br /><a href="http://www.wired.com/wired/archive/11.06/play.html">http://www.wired.com/wired/archive/11.06/play.html</a><br /><br />ABSTRACT<br /><font color="#000000" face="verdana, helvetica, arial, sans-serif" size="2">Rand and Robyn Miller changed the way people play computer games. When the enigmatic <cite>Myst</cite>
arrived a decade ago, competition gave way to curiosity, and millions
booted up to explore lush forests, ancient cities, and mysterious
ports. Now, following the hit sequel <cite>Riven</cite> and <cite>Real Myst</cite>, a real-time version of the original, Rand and the rest of his team at Cyan are at it again with <cite>Uru: Ages Beyond Myst</cite>.
The 3-D game taps into the Net's virtual community and turns Miller's
trademark environments into persistent worlds. Players can venture in
alone or meet up with friends online to solve puzzles, play chess, and
go on scavenger hunts, communicating in real time via instant messaging
or voice over IP. <cite>Uru</cite> debuts at the Electronic Entertainment Expo in May before hitting shelves later this year. Rand took <cite>Wired</cite> on an exclusive tour of his mystifying new world.</font><br /> ]]>
        
    </content>
</entry>

<entry>
    <title>Exploring Myst&apos;s Brave New World</title>
    <link rel="alternate" type="text/html" href="http://mgvw.lcc.gatech.edu/2009/11/exploring-mysts-brave-new-world.html" />
    <id>tag:mgvw.lcc.gatech.edu,2009://1.91</id>

    <published>2009-11-01T21:01:02Z</published>
    <updated>2009-11-01T21:07:16Z</updated>

    <summary>Ashe, Suzanne. &quot;Exploring Myst&apos;s Brave New World.&quot; Wired. Issue 11.06. 2003.http://www.wired.com/wired/archive/11.06/play.htmlABSTRACTRand and Robyn Miller changed the way people play computer games. When the enigmatic Myst arrived a decade ago, competition gave way to curiosity, and millions booted up to explore...</summary>
    <author>
        <name>K. Rosier</name>
        <uri>http://mgvw.lcc.gatech.edu</uri>
    </author>
    
        <category term="Ashe, Suzanne" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Myst" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="myst" label="Myst" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="suzanneashe" label="Suzanne Ashe" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="wired" label="Wired" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-US" xml:base="http://mgvw.lcc.gatech.edu/">
        <![CDATA[Ashe, Suzanne. "Exploring Myst's Brave New World." <i>Wired</i>. Issue 11.06. 2003.<br /><br /><a href="http://www.wired.com/wired/archive/11.06/play.html">http://www.wired.com/wired/archive/11.06/play.html</a><br /><br />ABSTRACT<br /><font color="#000000" face="verdana, helvetica, arial, sans-serif" size="2">Rand and Robyn Miller changed the way people play computer games. When the enigmatic <cite>Myst</cite>
arrived a decade ago, competition gave way to curiosity, and millions
booted up to explore lush forests, ancient cities, and mysterious
ports. Now, following the hit sequel <cite>Riven</cite> and <cite>Real Myst</cite>, a real-time version of the original, Rand and the rest of his team at Cyan are at it again with <cite>Uru: Ages Beyond Myst</cite>.
The 3-D game taps into the Net's virtual community and turns Miller's
trademark environments into persistent worlds. Players can venture in
alone or meet up with friends online to solve puzzles, play chess, and
go on scavenger hunts, communicating in real time via instant messaging
or voice over IP. <cite>Uru</cite> debuts at the Electronic Entertainment Expo in May before hitting shelves later this year. Rand took <cite>Wired</cite> on an exclusive tour of his mystifying new world.</font><br /> ]]>
        
    </content>
</entry>

<entry>
    <title>Play Between Worlds: Exploring Online Game Culture</title>
    <link rel="alternate" type="text/html" href="http://mgvw.lcc.gatech.edu/2009/11/play-between-worlds-exploring-online-game-culture.html" />
    <id>tag:mgvw.lcc.gatech.edu,2009://1.90</id>

    <published>2009-11-01T20:57:50Z</published>
    <updated>2009-11-01T21:00:26Z</updated>

    <summary><![CDATA[Taylor, T. L., Play Between Worlds: Exploring Online Game Culture. The MIT Press, 2006.http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&amp;tid=10770ABSTRACTIn Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps--as players slip in and out of...]]></summary>
    <author>
        <name>K. Rosier</name>
        <uri>http://mgvw.lcc.gatech.edu</uri>
    </author>
    
        <category term="Book" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Community" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Ethnographic" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="EverQuest" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Sociological" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Taylor, T. L." scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="culture" label="culture" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="everquest" label="EverQuest" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="gameculture" label="game culture" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="play" label="play" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="tltaylor" label="T L Taylor" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-US" xml:base="http://mgvw.lcc.gatech.edu/">
        <![CDATA[Taylor, T. L., <i>Play Between Worlds: Exploring Online Game Culture</i>. The MIT Press, 2006.<br /><br /><a href="http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&amp;tid=10770">http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&amp;tid=10770</a><br /><br />ABSTRACT<br /><span class="bodycopy">In <i>Play Between Worlds</i>, T. L. Taylor
examines multiplayer gaming life as it is lived on the borders, in the
gaps--as players slip in and out of complex social networks that cross
online and offline space. Taylor questions the common assumption that
playing computer games is an isolating and alienating activity indulged
in by solitary teenage boys. Massively multiplayer online games
(MMOGs), in which thousands of players participate in a virtual game
world in real time, are in fact actively designed for sociability.
Games like the popular <i>Everquest</i>, she argues, are fundamentally social spaces. <br />
<br />
Taylor's detailed look at <i>Everquest</i> offers a snapshot of multiplayer culture. Drawing on her own experience as an <i>Everquest</i> player (as a female Gnome Necromancer)--including her attendance at an <i>Everquest</i>
Fan Faire, with its blurring of online-and offline life--and extensive
research, Taylor not only shows us something about games but raises
broader cultural issues. She considers "power gamers," who play in ways
that seem closer to work, and examines our underlying notions of what
constitutes play--and why play sometimes feels like work and may even be
painful, repetitive, and boring. She looks at the women who play <i>Everquest</i>
and finds they don't fit the narrow stereotype of women gamers, which
may cast into doubt our standardized and preconceived ideas of
femininity. And she explores the questions of who owns game space--what
happens when emergent player culture confronts the major corporation
behind the game.</span><br /> ]]>
        
    </content>
</entry>

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